Nobody's Home: Post Development Log (Assets Release)


It's only been a few weeks, but the reception for Nobody's Home has been amazing, and I'd like to thank everyone for the support despite current events! I'm happy to have entertained you all once again and hope to continue to do so in the future.

This project was certainly shorter than the previous one and also had a shorter development cycle; mostly due to asset pipelines already being established, so the workflow this time around was easy to start and wrap. Like in the previous project No Delivery, storytelling takes a very indirect approach and allows for players to let their gameplay experience to dictate their own story. And much like No Delivery, the challenge was to develop its own visual language for imparting essential, but not always complete information to the player.
It should also be noted that despite the means taken to immerse the player into the "horrific", creepy atmosphere, much of the imagery and subject matter in both projects are works of fiction and intended for mature audiences. 

As customary when finishing development, I've made the game's assets available on Patreon!
This includes PSDs for the backgrounds and characters.

Again, thanks so much for all the support and see ya'll in the next VCRPG!

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